Frost(burn): -33% movement/attack speed (-20 HP per second).Designated by a skull with horns on the map Epic: Bosses which come from Bounties, very tough to kill, usually have very high damage.Many challenges are related to champions. Champion: A pre-designated enemy which has higher health, armor, damage and can use a demon power (discussed below).Bleeding: Lose 2% or 100 HP per second, which ever is less.Armor: Gives a chance to deflect enemy attacks.Hex of Tyranny: Some monsters become Tyrants (do not count towards challenges also describe below).Hex of Time: Monsters move/attack faster.Hex of Tenacity: Monsters get +120 armor and health regeneration.Hex of Pain: You lose health periodically (100 HP, does not scale).Hex of Malice: Monsters hit 50% harder and cause Cripple for 2 seconds.The hexes are (status effects will be described below): These tiers are unlocked at the following intervals: 500, 1000, 5000, 10000, and 20000 kills. Each hex has a Kill Rating, which when a tier is reached, it drops a chest full of items. Hexes grant an additional 10% XP gain and 5% higher item drop rate (a total of +50% XP and +25% item drop rate if all 5 are activated). The hexes are unlocked at level 12 (unless you’re on Hard, in which they will be unlocked from the start). You must activate them before entering the area or restarting the area after you activate them. There are many challenges tied to hexes however, and they cannot be activated on Casual mode. Hexes are additional challenges that make the game slightly more challenging, there are 5 total you can equip, and you can equip any number you want, they are entirely optional. Challenges relevant to secrets will not lose progress if you quit, even if it is uncompleted. The head on your HUD, between your two weapon slots, will start to glow when you are close to the entrance of a secret location. Most of the levels also have ‘secrets’ which are hidden areas with chests. However, if you have an uncompleted challenge with any progress, you will lose all the progress. If you fully complete an objective, and then leave the level, you will not lose that challenge. Each level has 5 challenges to complete, and after you complete all of them, your prize is 5 more elite challenges on every level. ![]() There is a total of 41 levels in the base game, 16 in the Motorhead DLC, and 5 in the Fractured Worlds DLC. Playing on Hardcore is not any harder than the regular game, but keeping the Hardcore status is very difficult, especially on Hard difficulty. This character will not share a stash with your other characters. There is also a ‘difficulty’ called Hardcore, which is nothing more than a designation that your character has not died. However, you cannot go back to Hard once this is done. If you start a campaign on Hard and decide you don’t like it, you can switch to Normal. Hard mode is where you have all 5 hexes permanently equipped and is incredibly difficult at first (until you reach about level 7). You can freely switch between Normal and Casual mode, the difference being you cannot equip hexes while you are on Casual (hexes described below). There are three difficulties you can play on. Tips on playing are located at the very bottom, I suggest you at least look at those. This page will be dedicated to explaining different aspects of the game, you can skip this page if you want, but all this information can be incredibly useful. Memento from Zagoravia N+1 = 3 Memento from Zagoravia N (endless process)ĭye color formula.This game is not ‘hard’ per se, but it does take an immense amount of time due to some achievements being completed by random drops.Memento from Zagoravia = 3 any Bounty Hunters / treasure completed.Legendary reward chest (purple) = 3 Lucky Rabbit's Foot.Legendary reward chest (purple) = 3 rare reward chests (yellow).Rare reward chest (yellow) = 3 uncommon reward chests (green).Uncommon reward chest (green) = 3 common reward chests (white).Sword "The Master" = Any lightsaber sword combined with blue + red dye.For properties, feel free to use low demon powers.Īll new Stats via transmutation are available in the next part. To Increase the damage or crit rate of your weapon, you need stuff of the same or better quality. It enable you to strengthened weapon / Demon Power / Card.Įvery receipes is available on your codex. Once you open the window, you should access to interface. Transmutation enable you to upgrade the stats of your items or replace them. ![]() Now you get 5 legendaries per type of weapons (except sword which get 10). ![]() ![]() Update of legendaries : numbers doubled (Thanks to those who participated to get the list faster : ◂BLΔCK RΔVΞN▸/ Mokum / Zuldar / Amon).
0 Comments
Leave a Reply. |